Reach Robotics 2017 - 2019
Was the sole 3D and FX artist. Built workflows, tools and technique for desktop quality on mobile.
Mekamon Berserker 2 for Reach Robotics - 3D model by GuyJeffries (@GuyJeffries)
This 50k model (with one level of LOD) is used in AR on a phone alongside the physical Mekamon robot (as shown in these promotional videos produced by Reach Robotics)

3D generalist including styling development for an AR environment which included an iconic physical robot. All for Unity.
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Various Mekamon Skins
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Cadet. Intentionally less cool robot
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BattleMek designed to lose armour
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Older enemy style was not so "solid" feeling
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AR scenery and robot play items
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Mekamon UV Layout
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Presenting work to internal team
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Battle cockpit display was a multifaceted job
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Animating robot in menu background
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All virtual robots in AR
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Fake light & proximity toon shader
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Stress testing AR with Cadet
Effects work included shader development of flow maps and converting Unreal’s Pivot Painter workflow to Unity.
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Teleport shader
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shield effect
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Tuning muzzle flash variety
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Vortex of doom
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Tuning build up effect
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Firing build up effect
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AR plasma hit effect
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Very low on health
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Aurora effect
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Vertex shader wings
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Flow map fully loaded shader
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Shields up for custom hardware